![]() ![]() But their most important purpose is to provide additional challenges that make require a bit more planning and quick thinking and in that they are very successful. Completing the secondary and medal objectives aren't totally necessary for success of any missions, but in many cases will definitely help players progress. As you would expect, all of the missions include primary objectives, of which there may be multiple parts, as well as optional secondary and medal objectives. The great thing about Opposing Fronts is that it offers up two new campaigns where the original only offered up one. Both of these groups get their time to shine in the single player campaigns. The Panzer Elite, like the British, aren't exactly easy to use effectively early on, but provide some really spectacular abilities for those that put in the time. That last ability should come in very, very handy in multiplayer. The Scorched Earth path allows players to booby trap buildings for enemy infantry, booby trap strategic points, or, more importantly, disable strategic points altogether, denying enemy troops their benefits. Relic has given the Elite some pretty interesting abilities along their command lines though. Whereas the British may have a hard time of it at the beginning but can hold a line and simply plug holes after getting established, you'll likely always feel like you have to race off to another area of the map to defend. The major difficulty with the Elite is that they require a lot of management and attention to tactical detail. Since the standard infantry grenadiers can repair vehicles and can be upgraded with any of three weapons, they offer up some spectacular versatility to back up the speed which also makes them very exciting to command. This provides a pretty excellently different way of playing from the British since the Elite are basically always dashing around the map trying to close gaps. They can also be upgraded to deploy on a territory and grant a resource bonus from that point. The Elite scout cars also have the inherent ability to capture strategic points (no command tree upgrade needed, as is the case with the Allies). Their infantry have the sprint ability and armored cars have an overdrive ability that allows them to penetrate deeper into enemy territory or flank entrenched defenses quickly. The Panzer Elite also specialize in quickly moving around the battlefield to take and hold locations. The only downside is that you have to stay on top of your units to make sure they're upgraded. Players can choose to boost either offensive or defensive stats when promoting a unit. That's especially important since keeping units alive offers up veterancy with rewards. They have some of the most versatile infantry of the factions as they're good soldiers and all have the ability to repair vehicles. The second new faction, the Panzer Elite, are more about fast attacks and getting places quickly. I'd say that the British aren't necessarily newbie friendly, but Company of Heroes in general isn't exactly as newbie friendly as a game like World in Conflict with the amount of concentration needed to be successful. You can even see this in the way their infantry are more cautious than others when moving into enemy controlled territory. The tricky thing is that these guys are likely to become a fan favorite, but they can be a hell of a challenge to play since they're a little more deliberate in their tactics. All of these new tricks need a careful eye and quick thinking. The standard infantry of the British can also dig trenches which give them a pretty spectacular defensive bonus against enemies, especially combined with the command units that provide unit bonuses to everyone in the area. They'll be used in defending the most valuable objectives like bridges and roads, or if you're in multiplayer, victory points. The main drawback to these is that they take up a lot of the population cap and are immobile but players who manage to get that front line settled should be able to put up a hell of a fight. Their engineers are able to build some strong weapon emplacements including devastating 25 pound artillery guns and some thunderous anti-tank emplacements. The British, the first true turtle-friendly faction, provide excellent defensive options. Both offer up some distinct differences between the Allies and Axis forces of the original Company of Heroes. Opposing Fronts marches two new factions off to war both online and off: the slow moving but heavy handed British and zippy and elastic Panzer Elite. ![]()
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