My project settings / Asset Serialization : Force Text and "Version Control / Visible Meta Files" are already set. exitĪfter that I tried pulling the project from a Mac device, the project also could not recognize the same MaterialLayer.cs. Initialize engine version: 2020.3.6f1 (338bb68529b2)ģ: -CompilerOutput:-stdout-exitcode: 1-compilationhadfailure: True-outfile: Temp/Toon圜Ĥ: Assets/JMO Assets/Toony Colors Pro/Editor/Shader Generator/Config.cs(192,13): error CS0246: The type or namespace name 'MaterialLayer' could not be found (are you missing a using directive or an assembly reference?)ĥ: Assets/JMO Assets/Toony Colors Pro/Editor/Shader Generator/ShaderProperty.cs(417,40): error CS0246: The type or namespace name 'MaterialLayer' could not be found (are you missing a using directive or an assembly reference?)Ħ: Assets/JMO Assets/Toony Colors Pro/Editor/Shader Generator/Config.cs(173,59): error CS0246: The type or namespace name 'MaterialLayer' could not be found (are you missing a using directive or an assembly reference?)ħ: Assets/JMO Assets/Toony Colors Pro/Editor/Shader Generator/Config.cs(192,13): error CS0246: The type or namespace name 'MaterialLayer' could not be found (are you missing a using directive or an assembly reference?)Ĩ: Assets/JMO Assets/Toony Colors Pro/Editor/Shader Generator/ShaderProperty.cs(417,40): error CS0246: The type or namespace name 'MaterialLayer' could not be found (are you missing a using directive or an assembly reference?)ĩ: Assets/JMO Assets/Toony Colors Pro/Editor/Shader Generator/Config.cs(173,59): error CS0246: The type or namespace name 'MaterialLayer' could not be found (are you missing a using directive or an assembly reference?)ġ0: ! build of 'default-ios-ad-hoc' failed. The forward slashes will indicate the folders in Unity's shaders drop-down list. (New Shader) Choose the name of your shader. Select a previously generated shader you want to modify, or New Shader if you want to create one. This causes me a problem when I try to build my project through Unity Cloud build, because I get an error about some missing classes which are indeed there. Open the Shader Generator via the menu: Tools > Toony Colors Pro 2 > Shader Generator. When I right click and select "reimport" the cs file, recovered immediately and I build successfully. Toony Colors Pro 2 Shaders Jean Moreno (517) View on the Asset Store Buy 75.00 The ultimate asset to stylize your Unity project: flexible and ready-to-use shaders, and a powerful shader generation tool to find your unique stylized look, with rapid iteration and ease-of-use. files are displayed as an unknown file` (not a script) in the project view, and some other classes cannot find the class defined on that file. When I clone / pull my project to another computer (especially with macos) some of my cs. I use git version control system and store my project in a Bitbucket repository. I am currently developing a project using Unity 2020.3.3f1.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |